
These aside, if you're looking to create clothes with ease and speed Marvelous Designer beats most other applications hands down.Ĭirstyn Bech-Yagher is a freelance CG artist and educator, with over a decade's experience in 3D, focussing on modelling and texturing. Even though the current UI facilitates this to an extent, it could use more clarity – as could the manual. The arrangement and bounding volume editors could use more functionality, like mirroring and UI optimisations, such as rotation and positioning spinner/sliders, and a simple sort option in the object browser and its tabs. When working with multi-garment sets this can be a hassle, despite the freeze option in the 3D rendering view. The 2D pattern-editor is still very basic, and a potential clutter magnet, as there's no image editor-type layering functionality.


The 2D Garment window could've used some attention: Especially when creating multi-garment sets, the 2D Garment pattern window can get cluttered, fastĭespite this being as close to a rock solid release as you can get, there are a few issues the MD team should address. You can now export in LXO format for Modo, and the Object Export menu has also got some much needed TLC you now have a bigger set of export options, including updated quad thickness, XML metadata, and can export with internal line information, together with the new – but still simplistic – UV-guide, which places all pieces of the meshes' pattern into a UV grid. Import and export items have also received an overhaul. We have many product models that will be required and this. These features, together with the tweaked and visibly faster simulation algorithm, makes this a lot less hassle, and fun to work with than previous versions. We are planning to launch a number of products that range from vest, t-shirts to accessories. Show X-ray-Joints now allows bones to be edited or reset to the original pose. There are a few other improvements which really aid your workflow as well imported meshes with bones are now easier to pose, thanks to the rework of showing x-ray-bones rather than points in the Avatar/Points foldout. There were a few obstacles in the development process, but they were resolved within one or two days with help from the AppSDK team.Marvelous Designer has significant simulation speed improvements, even with wind, something which should make the ready to render crowd in particular very happy
MARVELOUS DESIGNER VS CLO3D CODE
Online training programs and sample code bundles are really useful tools for developers new to V-Ray. The detailed structures that helped in the development were easily identified through sample codes that can be downloaded alongside the SDK. The online training program was designed to guide the essential elements of the rendering process step by step. As a result, the users are accessing V-Ray with almost the same interface as previous versions of CLO.Īnd, how did the AppSDK help you with integration? Compare Marvelous Designer vs CLO3D for features, pricing, and purchase options. If you need 3D clothing for your virtual fitting-room or online shop catalog, then Marvelous Designer is the lower cost option and just what you need. We developed most of the functions to work as presets, and at the same time, we have focused on minimizing steps for users by building libraries to represent fabrics and auxiliary materials. Seeking a Marvelous Designer alternative If you are in the fashion industry CLO3d is the one you need. We didn't want users who majored in fashion design to have to learn about setting up brdf materials, or placing lights in 3D space. Most fashion companies do not have a digitized work process, and even digitized ones rarely have independent 3D teams. What did you have to change to make V-Ray work for fashion designers and their clients? In consideration of all these things, we determined that V-Ray was the best choice. We also needed it to be able to represent a variety of materials such as metals, plastics, glass, and wood. Third, it should accurately represent a wide range of materials, including buckles, buttons, and zippers, as well as fabrics used in costume production.

CLO is a more robust solution geared towards the fashion and apparel industries with functions that can be applied to various stages of the garment design development process. Before integrating V-Ray, only CPU rendering was possible and competitors had GPU rendering technology, so we focused on rendering performance. Although the core technology behind the solutions are the same, Marvelous Designer is primarily used in the CG, animation, and gaming industries. Second, it should be capable of GPU rendering. The requirements for the new renderer were clear: First, it should be easy to integrate into CLO via an SDK, and it should manage the entire rendering process. It was hard to manage the entire rendering process, and there were some bugs I couldn’t trace.
MARVELOUS DESIGNER VS CLO3D .EXE
exe in CLO, and performed the rendering using both programs. Since Modo does not provide an SDK, I ran Modo as an. How did you create photorealistic imagery before V-Ray?īefore using the V-Ray SDK, I used Modo as the built-in renderer.
